Monthly Archives: May 2012

Mobile Ministry Videos

Over the past months, we pointed to a few videos which explain the concept of, talk about projects in, or illustrate the scope of mobile ministry. Here’s a roundup of those videos to date:

Introduction to Mobile Ministry Video from Mobile Advance

Read more about Mobile Advance and the Mobile Ministry Forum.

2011 BibleTech Presentation:  Mobile Ministry: Definition, Contexts, and State of the Body
View Video (Qik)
Read the presentation abstract, or follow along this video presentation by viewing the slide deck.

Chris White Ministries Talks Mobile Ministry

Read more about Chris White Ministries and their work in mobile ministry

Interview with David Palusky of Renew Outreach

Read more about Renew Outreach and their missions/mobile ministry efforts

Mobile Evangelism by Renew Outreach

Read more about Renew Outreach’s Mobile Evangelism work

Equipping the Mobile Evangelist by Kiosk Evangelism

Read more about this practice of mobile evangelism and p2p media transfers.

Chris White Ministries Shows How To Share Swahili Bibles and Treasury of Scripture Knowledge

Read more about how this content can be created then shared between mobiles

Ray Comfort and Audio/Video Gospel Tracts

Read more about the GM2:8 App and how it’s being used for evangelism efforts

How the 4th Screen Reinvents the 1st Impression

Read the presentation notes from this VSN talk, and one of our report from the 2009 VSN Leadership Forum.

Are you a ministry/organization that has published a video or some materials about mobile ministry? Connect with us for those mobile ministry (#mobmin) videos you’ve published or seen.

When Does Innovation Matter to Mobile Ministry

Sitting on this side of the mobile ministry discussion, it can at times look as of there is little to no progress happening (mind you, this has been an endeavor since 2004; it’s a distinct perspective). And yet, that really isn’t the case if one were to take into account how change has happened when other behaviorial and technological paradigm shifts have happened:

…The most common response to such griping has been, just wait. Many techno-optimists base their thinking on a famous 1990 paper by economic historian Paul David, which described how, for decades, electricity had little effect on industrial productivity as manufacturers simply swapped out older energy sources for electric power but changed nothing about how they made things. It was only as new factories were built that took advantage of the unique properties of electric motors that a productivity boom ensued. Just give the digital age a bit more time, and you’ll see huge changes (and, one hopes, improvements) in how we work and live…

Read the rest of When Will This Low-Innovation Internet Era End at Wired Mgazine.

The self-speak goes more like, “don’t be discouraged. They will see what you see, and then change will happen quickly.” Be encouraged fellow laborers.

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Report from BarCamp Charlotte 7

A few weekend ago, I attended BarCamp Charlotte 7, an un-conference designed to connect startups, technologists, artists, and communities together. I had a great time and even pitched a topic. Here’s a snippet of the report (previously posted at Blog.AntoineRJWright):

…As mentioned by one of the people attending, this is quite similar to what goes into creating infographics, graphics, and data visualization. And it wasn’t like those topics weren’t on my mind (re: the lunch convo), but I was more interested in taking down some of the mental barriers many who have tablets or some creative ability to taking that skill of drawing and making it valuable beyond self-sketching. A few neat tools were talked about in addition to those I mentioned – YMUL sounds very interesting (mentioned by Luis) and speaks directly to the non-graphically-gifted-but-excellent-coding developer. I enjoyed the interaction and feedback from the talk – and was extra wigged out when I realized that reps from three of the companies sponsoring the event attended my talk (yikes, was my hat on straight)…

Read the rest of BarCamp Charlotte (7): Pitches, Convos, and a Sketchnote at Blog.AntoineRJWright

If you have similar events happening in your area that might be worth adding to the #mobmin Event Calendar, let us know so what we can add.

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End of April Resolutions Checkup

2012 calendar from Just CalendarDuring the month of January, we posted six articles which corresponded to five resolutions suitable for those working in and around mobile ministry. Having moved through April and are now in May, how are you doing in terms of these or your personal/organizational resolutions?

Here are the items we posted:

  1. An App is Not A Strategy
  2. Specifically Define Mobile in Education
  3. Get Connected to Tech, Mobile, and Mobile Ministry Events
  4. All Books Project and Mobile UX Standards and Raising the Bar on Mobile UX Standards
  5. Become a Digital Faith Advocate
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6 Steps of Mobile Engagement

Mobile Engagement, Drawn on iPad using Paper
Now that we have a methodology to embark on practice of doing mobile ministry, how about we take it a bit further with thinking about how a person engages your mobile product and their basic behaviors in that engagement process. You can think of this along the ‘Experience’ focus we talked about when we described layers or focuses of mobile ministry.

Here are the steps of mobile engagement:

  1. Interest
  2. Access
  3. Redress
  4. Reset
  5. Enable
  6. Archive

Interest
First, the mobile product has to engage the user’s sense of interest. Interest invokes curiosity to investigate the experience further. If it doesn’t seem interesting (active interest from it being discovered by the consumer or passive from it being described/marketed from a 2nd or 3rd party perspective), then it will not be engaged. Its not just the content therefore that makes a play here, its also that “judging a book by its cover” perspective. Does whatever the mobile product wants to convey come across as relevant to the consumer (remember: technology is only relevant when it is personal)? If no – meaning that it makes sense to shareholders and developers, but not the actual users – then there’s a good chance that continuing forward is a losing proposition. If yes, then we’ve got something to work with.

Access
Secondly, the mobile product has to be accessible. Accessibility doesn’t just mean catering to those with detuned sensory capacities, it means that aspects of doing whatever behavior the mobile product wishes to engage us in is accomplished easily. A good term here to use is “frictionless.” Meaning that after it was interesting enough to try, that the mobile product was also effortless enough to dive into. 

There are times when adding friction to the experience might be necessary – for example, you are creating a mobile service and some form data needs to be filled out by the consumer. In this case, access needs to also be effortless, but also take into account that someone is on a mobile device (so asking them to check their email for a special code to activate an account might not be the best method of access engagement).

Redress
I will admit, I used this word because it rhymed. But, when you look at the definition of ‘redress,’ you see exactly the point that’s being conveyed here. Now that a person is engaged within your mobile product, what is to be solved, alerted to, or changed? How easy is it for a person to determine this? Remember, we had that frictionless/effortless step to access this mobile product. That approach needs to continue here if the product will remain in a positive light.

Reset
This is the fourth step listed, but could easily be step 3B. After the user has been prompted to redress within the mobile product, how do you reset them to that same state they were in when you product was accessed? Did your message prompt clearly state what changed when they addressed updating their profile? What about achievements – what are you doing to show on a mobile screen, or for a mobile context, how much progress towards addressing the product’s purpose is easily discerned?

Enable
Every application has to have an enabling point. If you will, as the mobile product is being engaged, what is being enabled? What should the consumer of your mobile product be enabled to do after they leave your product? Does your product even have such a goal, or does it just stop at collecting information (or like some church websites do you simply enable people to locate your building, but get no reference as to the actual pulse of your community’s engagement to the Gospel)?

Here’s where you start (re)asking the question of whether your mobile product fulfills the definition of mobile ministry. If it can clearly support all or part of that definition, there’s a good chance that you enable a maturing of the faith of the individual, community, and faith group.

Archive
What actions need to be forgotten? What needs to be stored for reference for the next time the mobile product is engaged? The final step – after you have enabled the consumer towards some mobile ministry behavior – is to archive what is no longer needed, and store for easier access later whatever is vital for your mobile product’s experience to stick. Simplicity and discretion is needed here. For example, after you’ve successfully built and deployed your text messaging (SMS) prayer list or announcements, how you archive the value of that first time experience in their minds/behaviors determines how often they come back to using it. So you don’t just give someone instructions for managing an SMS account once, you program that system to remind the subscriber at regular intervals how they can stop/edit messages, get help, etc. You talk about some of the successes or efficiencies gained in that communication channel as they happen (via blog, social media) or with a larger group at regular intervals (during announcements section of church service for example).

Managing Mobile Ministry Experiences Starts with Understanding the Consumer
You cannot just expect that just because you have created a ministry-centric product that it will be used. As a matter of fact, you can expect that not only will it not be used, but it won’t be used how you have designed it. To avoid those kinds of misplaced expectations, understanding not only your produced product, but the steps people take in engaging your product helps you spot the gaps in your approach and point out efficiencies that can be gained when your product moves into its future iterations.

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